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Mardu Discard Standard Deck Guide: Decklist and Sideboard

A small deck online with a Challenge win, a string of paper top 8s, and almost nothing to lose at rotation. Here's the list, how it wins, and what to board in.

12 min readBy Jonah Reyes

Verdict

Mardu Discard is the Standard deck to buy if you want it to last: only six of Bawer's 60 cards rotate in 2027. Few people play it online and there's one Challenge win to point at, so you'll be judging it on a small record, but most opponents won't know how to play against it.

Bloodghast, Marauding Mako and Cool but Rude card faces side by side, the recursive creature, the growing shark and the discard engine of Mardu Discard

Mardu Discard is a Standard aggro deck that turns discarding cards into damage, and it's the deck to pick up if you want something that survives the 2027 rotation. Its creatures grow, come back or hit the opponent every time you throw a card away, and Practiced Offense ends games a turn earlier than they should end. Few people play it on Magic Online, but Bawer won an October Challenge with it and paper players keep putting it in RCQ top 8s. The list to copy is Bawer's.

Mardu Discard decklist: Bawer's October 16 Challenge win

Bawer won the Standard Challenge 32 on October 16 with an 8-1 record in a field of 51 (mtgpile event page). His one loss was to FrankHolmquist's Mono-Green Landfall in the second round, and he beat the same player 2-1 in the final. On the way he also beat Lucasg1ggs's Dimir Reanimator in the quarterfinal and Scorpion100's Orzhov Lifegain in the semifinal, both on his mtgpile deck page. It's also one of the three lists closest to the average Mardu Discard list from October. The Copy list button under the tables gives you the 75 for Arena or MTGO.

Main deck, 60 cards

QtyCardWhy it's here
4Dark Matter ManipulatorOne-mana 1/2 that mills three when it enters and gets +2/+0 for every seven cards in your graveyard. New in Reality Fracture.
4Marauding MakoOne-mana 1/1 that gets a +1/+1 counter for every card you discard. Cycling for two when you need a discard.
4MoonshadowOne-mana 7/7 menace that enters with six -1/-1 counters and loses one each time permanent cards hit your graveyard.
4BloodghastTwo-mana 2/1 that can't block, and comes back from the graveyard whenever a land enters under your control. The best card to discard.
4Hardened AcademicTwo-mana 2/1 flier with haste. Discard for lifelink, and it hands out a +1/+1 counter whenever cards leave your graveyard.
4Iron-Shield ElfTwo-mana 3/1. Discard a card to make it indestructible (it taps), which is a free discard outlet that also dodges destroy effects.
1Inti, Seneschal of the SunDiscard when you attack for a counter and trample, then play the top card of your library.
1Desecrex, Gift of ServitudeCarnage, Crimson Chaos's Magic Online name, so the Copy list imports. Four-mana 4/3 trampler that returns a cheap creature from your graveyard. Its mayhem cost lets you cast it for two from the graveyard the turn you discard it.
4Cool but RudeThe engine. Level 1 loots when you attack, level 2 deals two damage to each opponent every time you discard.
4Practiced OffenseA +1/+1 counter on each of your creatures and double strike on one, with flashback. This is how you win from a board that looks even.
2ErodeOne-mana kill spell for any creature or planeswalker. The opponent gets a basic land.
2Requiting HexOne-mana kill spell for anything with mana value two or less, with two life if you blight a creature.
4Blood Crypt
4Sacred Foundry
3Godless Shrine
3Concealed CourtyardUntapped on turns one to three.
2Inspiring VantageUntapped on turns one to three.
3Starting TownUntapped early, any colour for one life.
1Multiversal PassageEnters as whichever basic you're missing.
1Mountain
1Swamp

Sideboard, 15 cards

QtyCardZoneBring it in against
3Monument to EnduranceSideboardControl and midrange decks that try to trade one for one: your first three discards each turn draw a card, make a Treasure and drain three.
2DuressSideboardControl and Dimir decks: takes a counterspell or a sweeper before it matters.
2Strategic BetrayalSideboardDecks with one big threat or a graveyard plan: exiles a creature and their whole graveyard.
2Shoot the SheriffSideboardCreature decks without outlaws, like Dragons and green decks.
2Day of JudgmentSideboardBigger creature decks that outgrow your board. Your Bloodghasts come back after it.
2Ghost VacuumSideboardGraveyard decks: Dimir Reanimator, Izzet Spellementals.
2Doorkeeper ThrullSideboardDecks built on enter-the-battlefield triggers: Jund Sacrifice, Orzhov Lifegain, Reanimator.
Buy this list on TCGplayer

75 cards (60 main, 15 sideboard), Buy opens TCGplayer Mass Entry (affiliate link); Copy gives a text list for Arena, MTGO or Moxfield.

The deck is cheap to cast. Sixteen cards cost one mana and seventeen cost two, so Carnage is the only card above three. Twenty-two lands look like a lot for that curve, but discarding extra lands is part of the plan: each one shrinks Moonshadow and brings back a Bloodghast.

Bar chart of Bawer's Mardu Discard main deck by mana value: 16 cards at one mana, 17 at two, 4 at three and 1 at four, with 22 lands Image: BaseMTG chart of Bawer's October 16 main deck; mana values from Scryfall.

How Mardu Discard wins

Every creature in the deck wants you to discard. Cool but Rude lets you loot each time you attack, and Iron-Shield Elf and Hardened Academic let you discard at instant speed whenever you need to. Each discard puts a counter on Marauding Mako and, once Cool but Rude reaches level 2, deals two damage to the opponent.

Moonshadow, Hardened Academic, Iron-Shield Elf and Practiced Offense card faces side by side, four of the cards that turn discards into damage in Mardu Discard Image: card faces via Scryfall, © Wizards of the Coast. Moonshadow, Hardened Academic, Iron-Shield Elf and Practiced Offense.

The graveyard pays you back. A discarded Bloodghast returns the next time you play a land. Moonshadow starts as a 1/1 and loses a -1/-1 counter whenever permanent cards go to your graveyard, so discarded creatures and lands turn it into a 7/7 menace over a few turns. Hardened Academic adds a counter to one of your creatures whenever a card leaves the graveyard: Bloodghast returning, Practiced Offense flashed back, Carnage pulling a creature out.

Reality Fracture's fra-52fra-52 card artfra-52Shop on TCGplayer Dark Matter Manipulator is the new piece. It mills three when it enters, which fills the graveyard for Bloodghast and Moonshadow and gets Manipulator closer to the seven cards it needs for +2/+0. It doesn't do as much for Moonshadow as it looks: the three cards go to the graveyard together, so Moonshadow loses only one counter.

Practiced Offense is the finisher. With three or four creatures out, a counter on each and double strike on the biggest is often lethal from what looked like a safe life total, and you can flash it back from the graveyard two turns later.

Two builds of Mardu Discard: online and paper

Online and paper players build the deck differently. Four of the five Magic Online Challenge lists from October 13 onward run four Dark Matter Manipulator, including Bawer's winning list. The six paper top 8 lists we found on mtgtop8 run two or three Tersa Lightshatter instead, a three-mana 3/3 with haste that discards and draws up to two when it enters.

We'd go with the Manipulator version. It's a one-drop, so the curve gets lower and the graveyard fills faster, and it's the build that won the Challenge. Tersa is better if you face a lot of removal, since it replaces itself.

WhereDateEventPlayersPilotFinish
Magic OnlineOct 16Standard Challenge 3251Bawer1st, 8-1
Magic OnlineOct 17Standard LeaguePallocchia3145-0
Los AngelesOct 11SCG CON Saturday ReCQ58Richard Henriques5th to 8th
Schwechat, AustriaOct 17RCQ at Rarehuntershop19Stefan Kubes5th to 8th
Gdańsk, PolandOct 14Store Championship at Krolm13Antoni Juszkiewicz3rd to 4th
Los Baños, PhilippinesOct 17Store Championship at Elbimagic12Leonard Paul Garchiterona3rd to 4th
Cardiff, UKOct 3RCQ at Firestorm GamesArchie McMaster, Georgia Connell-Bass3rd to 4th, 5th to 8th

The online record is thinner. Only six Mardu Discard lists made the published top 32 of a Standard Challenge between October 1 and 21, from five players, and Bawer's win was the only top 8. That's too few to call the deck good or bad from the numbers; what they do show is a deck few opponents will have practised against.

Mardu Discard sideboard guide

We don't give a matchup table for this deck. As of October 22, mtgpile's win matrix has the deck at 15-15 in real Magic Online matches since Reality Fracture arrived, and no single opponent has ten recorded matches against it. Any per-matchup percentage from that would be noise.

What we can tell you is what each sideboard card is for, and how Bawer's run went. He beat Mono-Green Landfall twice and lost to it once, and beat Jund Sacrifice, Dimir Midrange, Dimir Reanimator and Orzhov Lifegain once each.

Against control and Dimir decks, bring in Monument to Endurance and Duress. Monument turns your discards into a card, a Treasure and three points of drain each turn, which is what you need against decks that kill your creatures one at a time. Duress clears the way for Practiced Offense. Our Dimir Midrange guide covers what you'll face there.

Against graveyard decks, Ghost Vacuum and Strategic Betrayal. Betrayal is the stronger card: it takes their best creature and the whole graveyard at once, which matters against Dimir Reanimator and Superior Spider-Man copying something from the graveyard.

Against creature decks, Shoot the Sheriff and Day of Judgment. Day of Judgment in an aggro deck sounds odd, but your creatures are cheap and Bloodghast comes back, so you rebuild faster than they do. Mono-Green Landfall is the creature deck Bawer met three times, and our Mono-Green Landfall guide explains how fast its creatures get big.

Against enter-the-battlefield decks, Doorkeeper Thrull. It's a flier with flash that stops creatures entering from triggering anything, which shuts off a lot of Jund Sacrifice and Orzhov Lifegain.

What to take out depends on the opponent, but Requiting Hex is the first cut against decks with few cheap creatures, and Inti is the first creature to go when you need room.

GODEEPER: Where Mardu Discard sits among every Standard deck after Reality Fracture. Standard meta after Reality Fracture →

Rotation: Mardu Discard keeps almost everything

This is the best reason to build the deck now. Standard drops its six oldest sets with the first Prerelease of 2027, Nauctis: The Sunken Realm, and almost all of Mardu Discard comes from newer sets.

CardCopies in Bawer's 75Only Standard printing
Concealed Courtyard3 mainOutlaws of Thunder Junction
Inspiring Vantage2 mainOutlaws of Thunder Junction
Inti, Seneschal of the Sun1 mainThe Lost Caverns of Ixalan
Shoot the Sheriff2 sideboardOutlaws of Thunder Junction
Ghost Vacuum2 sideboardDuskmourn
Doorkeeper Thrull2 sideboardMurders at Karlov Manor

Five lands and Inti are easy to replace. Cool but Rude, Bloodghast, Moonshadow, Practiced Offense, the shocklands and Dark Matter Manipulator all stay. Our 2027 rotation guide has the full set list.

Who should play Mardu Discard

Play it if you want one Standard deck to keep for the next year, and if you like aggro decks with decisions in them: what to discard, when to level Cool but Rude, when to hold Practiced Offense for one more creature. It's a deck you get better at with reps.

It's not cheap. On October 22, mtgpile put the average list at about $350 over the previous 30 days, mostly in Moonshadow, the shocklands, Starting Town and Monument to Endurance. And it's fragile in the early turns. Without a discard outlet on turn two, the rest of the deck does very little.

Skip it if you want the deck with the most data behind it, or if your local Standard is full of Orzhov Lifegain, whose creatures gain life as they enter and undo Cool but Rude's damage.

What players are saying

When a player asked r/magicTCG how to beat a local Mardu Discard player, one of the deck's own pilots answered in the thread that "rest in peace is a trap, the deck does not play with the graveyard a lot". He granted that it stops Moonshadow, but if the Mardu player hasn't drawn one, you've spent a turn's mana on an enchantment while they develop.

On Dark Matter Manipulator, opinions are split. In the r/Spikes thread for his sideboard guide, u/xJAExz tested it after hearing about Bawer's win and said "it felt good but that is a small sample size, getting threshold for the buff was easy". Another Mardu player tried it at a Standard Showdown and wasn't convinced: "Every time they've been in my hand I imagine what they could have been".

JAE's sideboard guide was recorded before the Manipulator version won, so his list runs Tersa, but the explanation of each sideboard card applies to both builds:

Our take

Mardu Discard is the deck we'd buy into today if we were picking one Standard deck for the next year. Its October results are good for a deck this few people play, and it loses only five lands and a one-of at rotation. The catch is the small sample: one online win and a handful of paper top 8s aren't proof that it's better than Dimir Midrange or Mono-Green Landfall. We'd copy Bawer's 75, play it in best-of-three where the sideboard does its work, and keep an eye on whether Dark Matter Manipulator holds up as more people try it.

How we checked this: the decklist and round results come from Bawer's mtgpile page and the mtgo.com page of the October 16 Challenge; list counts use every Standard Challenge decklist mtgo.com published from October 1 to 21, read on October 22; paper results come from mtgtop8 event pages; match records are mtgpile's win matrix that day; card text and printings come from Scryfall.

References

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About the author

Jonah Reyes

Standard & Metagame Desk

Pen name for the BaseMTG Standard desk: deck guides, metagame reports and tournament results. Each piece starts from published tournament lists and dated metagame data, with a sources table behind every number.

  • Standard decks, metagame and tournament results
  • A sources table behind every number
  • Mana and opening-hand odds computed by script, run count stated

Disclaimer

This article is published for informational and entertainment purposes. It does not constitute professional financial, legal, or technical advice. Game performance, online services, patch schedules, and store listings change. Verify critical details (pricing, system requirements, regional availability) with publishers and storefronts before you buy. Affiliate links, where present, help support our editorial work and are labelled in our affiliate disclosure.